Card Counting 
Let me dispel a couple of myths about card counting right away. Card
counters do not memorize every card they have seen dealt out of a deck
or shoe. Card counting also
does not allow a player to magically know what card will be dealt
out the deck or shoe next. If you see some guy take a hit on his hard nineteen
against a dealers 10 and he receives a two for a total of 21, it doesn't
mean that he is an expert card counter. It means he is either a drunk,
a fool, or he managed to see the dealers hole card; it doesn't
mean he is a card counter, as a card counter would never do such
a reckless thing. Yes, if the cards were dealt down to the last
few in the deck, a good card counter would probably know
what card is likely to come next. But in the real world of casino
blackjack you will never be involved in a game where the cards
are dealt down to the last remaining cards. The reason for this
is simple; it would give a huge advantage to the card counter and
obviously any casino you play in will take measures to insure that
this type of situation won't occur.
But that doesn't mean that card counting can't be done, or that it
can't be very useful or profitable to a blackjack player.
I will be discussing two methods of card counting on this page. The first one is a true card
counting system, but it takes work to master it. The second one is what I call 'casual' card
counting and it is something which is pretty easy to do. But its important to read this entire
section to understand what card counting is all about and how to use it to your advantage.
The basic premise of
card counting is that a deck or shoe that is 'rich' in face cards and
aces (IE: a high percentage of these cards) favors the player over
the dealer. This is true for several reasons.
- A player receiving a 'natural', an ace and a ten-point card, is paid
3-2 on his original bet, whereas the dealer only wins the wager if he
or she has blackjack.
- If the dealer receives a poor hand as the original two cards
(IE: a point count of 12 to 16), they must draw another card and they
are more likely to bust if the deck or shoe is rich in face cards.
Remember, you don't have to hit these hands if you don't want to;
the dealer however must.
- With a two card hand totaling 9, 10, 11, the dealer can't double
in a a high card rich deck, but you can.
- With an abundance of face cards there will be more blackjacks and
pat hands (IE: 17-21) dealt.
- As in basic strategy computer simulations, it has been
mathematically proven that a deck or shoe rich in face cards is
favorable to the player. A deck or shoe rich in low cards however,
will always favor the dealer.
On the other hand, when the number of low value cards far outnumber the face cards and
aces, a blackjack player can choose to modify his or her split and
double down decisions, since the chances of winning these hands are
reduced when a low card is dealt to the player after a split or
double down.
To sum it up, card counters use a betting system, or strategy, of
betting their smallest wagers when the deck or shoe is rich in low points
cards, since their chances of winning in this case are reduced.
When the deck or shoe is rich in high cards the card counter will increase
their original bet since their chances of winning are now increased.
So how does a blackjack player actually count cards? Well, there are
many different techniques that have been researched and invented to
keep track of the cards played from a deck or a shoe. Some of these
techniques are difficult to master, while some are easy to learn and
master. Here again, computer simulations of the many different methods
of card counting have shown that some of the easiest card counting
systems to learn are just as effective as the more traditional and
complicated methods are.
Hi-Low System
One of the most popular card counting systems currently in use is
the point count system, also known as Hi-Low. This system is based
on assigning a point value of +1, 0, or -1 to every card dealt to
all players on the table, including the dealer. Each card is assigned
its own specific point value. Aces and 10-point cards are assigned a
value of -1. Cards 7, 8, 9 each count as 0. Cards 2, 3, 4, 5, and 6
each count as +1.
As the cards are dealt, the player mentally keeps a running count of
the cards exposed, and makes wagering decisions based on the current
count total.
- The higher the plus count, IE: the higher percentage of ten-point
cards and aces remaining to be dealt, means that the advantage is to
player and he/she should increase their wager.
- If the running count is around zero, the deck or shoe is neutral
and neither the player nor the dealer has an advantage.
- The higher the minus count, the greater disadvantage is to the player,
as a higher than normal number of 'stiff' cards remain to be dealt. In
this case a player should be making their minimum wager or leave the
table.
As the dealing of the cards progresses, the credibility of the count
becomes more accurate, and the size of the player's wager can be increased
or decreased with a better probability of winning when the deck or shoe
is rich in in face cards and aces, and betting and losing less when
the deck is rich in 'stiff' cards.
It is important to note that a players decision process, when to hit,
stand, double down, etc. is still based on basic strategy. Remember,
you MUST learn basic strategy. However,
alterations in basic strategy play is sometimes recommended
based on the current card count. For example, if the running count is
+2 or greater and you have a hard 16 against a dealers up card of ten,
you should stand, which is a direct violation of basic strategy.
But considering that the deck or shoe is rich in face cards you are more
likely to bust in this situation, thus you ignore basic strategy and
stand. Another example is to always take insurance when the count is
+3 or greater. For the most part however, you should stick with basic
strategy and use the card count as an indication of when to increase
or decrease the amount of your bet, as that is the whole strategy behind
card counting.
Generally speaking, if the point count is +2 or greater in a single deck
game you should increase your initial bet.
In a multiple deck game your wager should be increased when the
'TRUE COUNT' is +2 or more. What's the difference between a running
count in a single deck game versus the true count in a multiple deck
game? The true count in a multiple deck game is based on the actual
number of decks left to be played. For example, in a single deck game
if the first six cards dealt are small cards you have a running count
total of +6, which is a nice advantage to the player. If the first six cards
dealt in a multiple deck game are all small cards you also have a
running count of +6. However, this doesn't add up to the same advantage
because you have several decks in the shoe left to be dealt, therefore
you must use a true count as your basis of increasing your wager.
If you're at a six-deck game, and the first six cards are small ones,
the count per remaining deck (the true count) is actually just a bit over 1,
since there is just a bit less than 6 decks remaining to be played.
To determine the true count, divide the 'running' count by the number of
decks remaining to be played. What this means is the number of decks left,
whether they'll actually be played or not. In a six-deck game for example,
a deck or more may be cut off by the dealer after the shuffle, but that
means nothing when computing true count. Now figuring out the actual
number of decks remaining isn't as difficult as you might think. Simply
observe how many cards are in the discard tray. Using a six-deck game
for an example, if you see about 2 decks in the discard tray you
then have four decks left to be played. So at this point a running count
of +8 translates into a true count of 2 because there are four decks
left in the shoe. IE: Running count of 8 is divided by number of decks
remaining, in this case 4, and the result is 2. 8 divided by 4 = 2.
The dealer may shuffle before all four of those remaining decks have
been played, but for true count conversion that doesn't matter.
So that's how you count cards. Yes, it takes a bit of concentration and that may take away some
of the enjoyment of playing the game. However, you may also choose to use a 'casual' card
counting system which is much easier to master. Read on.
Casual Card Counting
Casual card counting is just that, casual. It doesn't take a lot of concentration or
mathematical calculations, and demands little use of your memory.
You already know that a deck rich in face cards is an advantage to the player. All you
need to do is casually observe the flow of cards coming out of a deck or shoe. For example,
if you are
playing a multiple deck shoe and after a few hands you observe that very few face cards or
aces were played you have a situation where the next hand will probably be good for the
player. Thus, you increase your bet.
The key to this system is to look for extremes. The absence or predominance of exposed high
cards is easily noticeable by casual observation. Often you will play several hands where the
mix of face cards and low value cards are relatively even. But when you see a noticeable
absence of high value cards you should increase your next wager.
Casual card counting is something you should always do unless you are following a strict
card counting system such as the Hi-Low system. It won't guarantee winners for you on every
hand, but it will give you a slight advantage.
Cluster Counting
Another method for determining the probablity of a higher than normal
percentage of high point cards being dealt (which is an edge to the player)
is known as cluster counting, or shuffle tracking.
This method is based on the observation that cards tend to "cluster"
in certain parts of a multi deck shoe, and that the shuffling of the
cards at the conclusion of a shoe can be tracked by a player so that
he can determine which portions of the next shoe will be high in
player friendly cards. A breakdown of this method follows.
- When playing a new shoe make note of the flow of cards while mentally
dividing the shoe into sections equal to one deck.
- Now you need to observe which portions of each section that are high in
Aces and ten-point cards.
- Rate each section as being rich or poor in high cards and then make
note of how the cards are placed in the discard box.
- At the end of each shoe, watch how the dealer shuffles the new shoe.
Keep track of where the clusters of high cards are located, and
where they will surface in the dealing of the next shoe.
- When playing this next shoe, increase your wager when you reach those
sections of the shoe that are rich in high point cards, and decrease
your wager when the deck is rich in low point cards.
Unfortunately, shuffle tracking is very hard to master, and casinos have
taken measures to defeat its effectiveness. Some counter measures
used by casinos include using two discard racks, changing the pattern
of the shuffle, and by using automated shuffling machines. You may
still run across blackjack tables where this method can be used, and
if you are willing to practice and learn the technique, it can be
effective.